BACKDROP OF FAIRY TALES: THE VIDEO GAME “THE WOLF AMONG US” IN A TRANSMEDIA CONTEXT Cover Image

MASALLARIN PERDE ARKASI: TRANSMEDYA BAĞLAMINDA “THE WOLF AMONG US” İSİMLİ VİDEO OYUNU
BACKDROP OF FAIRY TALES: THE VIDEO GAME “THE WOLF AMONG US” IN A TRANSMEDIA CONTEXT

Author(s): İlkyaz Yildiz
Subject(s): Sociology of Culture, Present Times (2010 - today), ICT Information and Communications Technologies
Published by: Motif Halk Oyunları Eğitim ve Öğretim Vakfı
Keywords: The wolf among us; video game; transmedia; fables; digital culture;

Summary/Abstract: Video games, which have an extremely important place in digital culture, have often been fed from various folklore products such as novel, fairy tale, movie, myth, epic and legend in terms of game story, especially since the 2000s. In this study, by placing the video game named 'The Wolf Among Us', which was released between 2013-2014, taking its source from universal fairy tales, to the center, it is aimed to give information about the transmedial products offered to the consumer before and after the game, and to reveal the connection between them. The similarities and differences between the narratives that develop, expand and deepen in each genre, ranging from universal fairy tales to Disney movies, from movies to the comic book 'Fables', to the video game 'The Wolf Among Us', the graphic novel published under the name 'Fables: The Wolf Among Us' and the digital series named 'Fables' are discussed. These types of products offered to the consumer have been examined as a whole, which complements each other, especially within the scope of "transmedia". For this purpose, first of all, the definition, scope and principles of the concept of “transmedia” are emphasized. Later, the video game "The Wolf Among Us" was analyzed from various aspects such as story, character, fiction, location, gameplay and background. In addition, the relationship between the mentioned video game and the products such as graphic novels and digital series published under the name "The Wolf Among Us" in a period after the video game was evaluated in the context of transmedia.

  • Issue Year: 14/2021
  • Issue No: 36
  • Page Range: 1227-1246
  • Page Count: 20
  • Language: Turkish
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