Gamification Practice for Online Teaching and Learning
Gamification Practice for Online Teaching and Learning
Author(s): Olga GradinaruSubject(s): Language and Literature Studies, Foreign languages learning, Distance learning / e-learning
Published by: Universitatea »Babes Bolyai« Cluj - Facultatea de St. Economice si Gestiunea Afacerilor
Keywords: Gamification; online teaching and learning; Business English; gamified activities; digital natives;
Summary/Abstract: The online teaching and learning of the past year represented a challenge and an opportunity for teachers and learners of a specialised language. The gap between digital natives and digital immigrants seemed to widen in the first period and gradually narrowed with the help of gamification as a new pedagogical strategy. The presentation focuses on the integration of game elements during and after the course of Business English for the 1st year students at Babes-Bolyai University, Cluj-Napoca, Romania. It explores the ways to gamify foreign language learning based on results of students' polling regarding their online learning experience of Business English.
Journal: Lingua. Language and Culture
- Issue Year: XX/2021
- Issue No: 1
- Page Range: 63-68
- Page Count: 6
- Language: English