Potencjał urządzeń mobilnych i gamifikacji w usługach edukacyjnych
Potential of mobile devices and gamification in educational services
Author(s): Ewa BadzińskaSubject(s): Economy
Published by: Wydawnictwo Uniwersytetu Ekonomicznego we Wrocławiu
Keywords: new media; ICT; gamification; mobile devices; educational services
Summary/Abstract: Significant civilization changes resulting in the formation of a network society, involve a need to seek new and more effective models of education utilizing the potential of new media. The study area − the use of ICT in educational services − has been limited to the identification and analysis activities in support of search and selection of necessary information. The purpose of this article is to identify the tools and mechanisms used primarily in virtual space, which allow for an increase of motivation of learners and the perception of knowledge, and hence, achieving the desired educational goals. The article was developed based on a review which had been conducted regarding services and educational applications proving the effectiveness of using the mechanism of gamification and mobile devices in education and on the basis of the results of qualitative research conducted by the author at the time of the scientific research internship in a consulting and training enterprise. The publication is of research and analysis character and can provide a contribution to the in-depth empirical research.
Journal: Informatyka Ekonomiczna
- Issue Year: 2014
- Issue No: 32
- Page Range: 249-261
- Page Count: 11
- Language: Polish