„Майнкрафт“ като образователен инструмент за реализиране на интегрирания подход
Minecraft as an Education Tool for the Application of Integral Learning
Author(s): Daniela Hristova, Tanya SrebrevaSubject(s): Social Sciences, Education, School education, Vocational Education, Adult Education, State/Government and Education, Inclusive Education / Inclusion, Distance learning / e-learning, Pedagogy
Published by: Национално издателство за образование и наука „Аз-буки“
Keywords: Minecraft; integral learning; gamification
Summary/Abstract: Teaching the basics of coding at Alexander Georgiev-Kodzhakafaliyata Primary School develops students’ digital literacy, algorithmic thinking and skills to design familiar objects, processes and phenomena thanks to popular game Minecraft. This approach serves not to replace the regular lesson but as a parallel which extends and builds upon the learning process in order to develop synthetic competences. Thus emerges a natural necessity to look integrally at specific topics which fail to fit entirely into one scientific area. Students research historical records and then make a 3D Minecraft model of a historic site – the Greek Acropolis, which is part of the learning material in History in grade 5. They not only learn more about the site but also apply the skills of cooperation, effective communication, creativity and critical thinking.
Journal: Професионално образование
- Issue Year: 24/2022
- Issue No: 3
- Page Range: 306-310
- Page Count: 5
- Language: Bulgarian
- Content File-PDF