Stimuler la motivation des apprenants lors de l’enseignement du roumain en tant que langue étrangère
Boosting Learner’s Motivation when Teaching Romanian as a Foreign Language
Author(s): Georgiana Burbea, Ionuţ Căpeneaţă, Andreea Nechifor, Răzvan SăftoiuSubject(s): Foreign languages learning, Language acquisition, Higher Education
Published by: Editura Universităţii din Bucureşti
Keywords: gamification; GIRO project; motivation; Romanian as a foreign language;
Summary/Abstract: Motivating the participants involved in the educational act represents nowadays a real challenge, both on the professors’ side and on the students’ side. The answers that can be provided today, in this way, must use a language as close as possible to the sphere of interest of those they are addressed to. Consequently, in what the students are concerned, concepts related to the digital era can have a real and successful impact. That is why, the implementation of the concept of gamification in the teaching-learning process, especially in a multicultural context, represented an extremely useful and interesting experiment at the Preparatory Year focused on teaching Romanian as a foreign language at the Faculty of Letters of Transilvania University of Brașov, as part of the GIRO national project. Its results confirmed the expectations, as student motivation was boosted to such an extent that it surpassed the few negatives encountered on the way, the combination of game-based activities and the gamified vision being at its best.
Journal: Analele Universităţii Bucureşti. Limba şi literatura română
- Issue Year: LXXI/2022
- Issue No: 71
- Page Range: 3-20
- Page Count: 18
- Language: French