How “Quality Time” is created in Modern Mass Culture Cover Image

КАК СОЗДАЕТСЯ „КАЧЕСТВЕННОЕ ВРЕМЯ” В СОВРЕМЕННОЙ МАССОВОЙ КУЛЬТУРЕ
How “Quality Time” is created in Modern Mass Culture

Author(s): Yevgen Dzhydzhora
Subject(s): Cultural history, Studies of Literature, Theory of Literature
Published by: Wydawnictwa Uniwersytetu Warszawskiego
Keywords: author; recipient; interactive story; video games; game film; dystopia; science fiction; futurology

Summary/Abstract: The article deals with the phenomenon of “quality time” in the modern mass culture at the beginning of the 21st century. One of the most notable trends is the use of interactivity in creating cinematic works and computer games. Interactive storytelling allows the spectator/player to choose options for the development of the action and thus independently build the plot of the game film. Such involvement in creating a work of mass culture is an exciting new way to occupy the recipient’s time qualitatively. The variability and artistic potential of interactive cinema are discussed based on the example of one of the most popular computer games of recent years – “Detroit: Become Human” (2018) from the French studio “Quantic Dream”.

  • Issue Year: 2022
  • Issue No: 15
  • Page Range: 161-173
  • Page Count: 13
  • Language: Russian
Toggle Accessibility Mode