GAMIFICATION, TECHNOLOGY PROFICIENCY, AND SELF-EFFICACY IN ROMANIAN PRESCHOOL AND PRIMARY SCHOOL TEACHERS
GAMIFICATION, TECHNOLOGY PROFICIENCY, AND SELF-EFFICACY IN ROMANIAN PRESCHOOL AND PRIMARY SCHOOL TEACHERS
Author(s): Gabriel Cramariuc, Alina Ionescu-Corbu, Andreea UrsuSubject(s): Language and Literature Studies, Foreign languages learning, Preschool education, School education, ICT Information and Communications Technologies
Published by: UNIVERSITATEA »ȘTEFAN CEL MARE« SUCEAVA
Keywords: gamification of education; preschool and primary teachers; technology proficiency; self-efficacy;
Summary/Abstract: The aim of the present study was to analyze the associations between perceived usefulness of gamification, technology proficiency, teachers’ self-efficacy and gamification usage and to investigate the possible predictive role of perceived usefulness of gamification, technology proficiency, teachers’ self-efficacy for gamification usage among Romanian teachers. The study sample consists of 124 preschool and primary teachers, aged between 18 and 64years old (M = 33.31; SD = 9.98), with an average of 7.00 years (SD = 9.54) of teaching experience. Participants filled out the questionnaires online. Results showed positive correlations between perceived usefulness of gamification, technology proficiency, teachers’ self-efficacy and gamification usage. In addition, results from the regression analyses show that perceived usefulness of gamification, technology proficiency, and teachers’ self-efficacy predicted 14% of gamification usage variance.
Journal: ANADISS
- Issue Year: 18/2022
- Issue No: 34
- Page Range: 399-404
- Page Count: 6
- Language: English