Gamifikacja edukacji – badanie motywacji studentów
Gamification of education – exploration of student attitudes
Author(s): Katarzyna Skok, Wojciech HarasimczukSubject(s): Social Sciences, Education, Higher Education , Sociology of Education
Published by: Uniwersytet Adama Mickiewicza
Keywords: gamification; higher education; students’ motivation
Summary/Abstract: The aim of the article was to determine the emotional and motivational attitudes of university students toward selected elements of gamification. Levels of motivating and liking for the use of the following tools were measured: instant messengers, points, badges, leader boards, quests, challenges, progress bar, levels, individual and group competition, cooperation, exchange systems and virtual goods. Additionally, opinions about small monetary rewards were examined. The results showed that students were generally interested in the use of gamification techniques. In particular, elements leading to receiving better grades and improving learning organization were evaluated more positively. Lower scores were given to mechanisms potentially threatening the students’ self-esteem.
Journal: Homo Ludens
- Issue Year: 11/2018
- Issue No: 1
- Page Range: 191-209
- Page Count: 19
- Language: Polish