Learning Through Games and Its Impact on the Development of Student’s Knowledge During the Pandemic Period
Learning Through Games and Its Impact on the Development of Student’s Knowledge During the Pandemic Period
Author(s): Besa Havziu ISMAILI, Aneta Barakovska, Lulzim Memedi, Teuta Ramadni RasimiSubject(s): Pedagogy
Published by: Удружење за развој науке, инжењерства и образовања
Keywords: play; learning acitvities; socializaton; teaching
Summary/Abstract: Learning through play in the teaching process is a technique that has received a lot of attention since play itself increases the focus of students, and develops memory, creativity, and creative skills in students. However, the COVID-19 pandemic period was a very challenging period for every character included in the educational system, where many techniques used with physical presence were evaporated, or transformed in another form, as played through gamification. The objective of our research was to analyze the level and form of implementation of games as a teaching technique during COVID-19 in primary schools, among teachers N=120, students N=80 from I do 5th grade, and parents N=100 in Kosovo and North Macedonia. Results showed that there is a strong correlation of the implementation of games as a technique by parents and teachers in the implementation of the pandemic and the students learning and mental health, respectively their learning success has risen and their mental health was improved.
Journal: International Journal of Cognitive Research in Science, Engineering and Education (IJCRSEE)
- Issue Year: 11/2023
- Issue No: 2
- Page Range: 311-319
- Page Count: 9
- Language: English