Głęboka dystrakcja jako zasada semiotyczna w społecznie zaangażowanych grach przeglądarkowych o tematyce politycznej
Deep Distraction as Ase-Miotic Principle in Socially Engaged Browser Games with Political Themes
Author(s): Miłosz BabeckiSubject(s): Semiotics / Semiology, Visual Arts, Applied Linguistics, ICT Information and Communications Technologies
Published by: Uniwersytet Adama Mickiewicza
Keywords: distractor; deep distraction; semiotic principle; browser game; parodic-serious; infor-mational function; metacommunicative function; metaphor;
Summary/Abstract: This study presents an analysis of the pattern of communication between developers of socially engaged browser games with political themes and their players. This pattern involves a multilevel disruption of the message carried by the game medium and its construct. The solution is being used by the creators to show and comment on the causes and manifestations of negative processes related to politicians and politics and also having a negative impact on social, economic and cultural issues in their countries. In the course of the analysis, its author considers 141 browser games, originating from 23 countries around the world. Their creators made them between 2000 and 2022, and placed them in publicly accessible portals, offering access to online games via a web browser.
Journal: Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
- Issue Year: 33/2023
- Issue No: 42
- Page Range: 25-47
- Page Count: 23
- Language: Polish