MySSOF: Gamification Reward System for Enhancing Employee Participation and Activeness in Organizational Activities
MySSOF: Gamification Reward System for Enhancing Employee Participation and Activeness in Organizational Activities
Author(s): Muhamad Iqbal Nurmanditya, Slamet Risnanto, Gunawan Gunawan, Teguh Wiharko, Rini Nuraini Sukmana, Bambang Pudjoatmodjo, Šemsudin PlojovićSubject(s): Social development, Accounting - Business Administration, Business Ethics, Socio-Economic Research
Published by: UIKTEN - Association for Information Communication Technology Education and Science
Keywords: Employee engagement; workplace gamification; gamification; end-user computing satisfaction (EUCS); reward system
Summary/Abstract: This research introduces MySSOF, a gamification-based reward system that aims to increase employee participation and activeness in organizational activities. This system combines elements such as points, experience levels, activities, and leaderboards to encourage employee involvement. The evaluation was carried out using quantitative research by distributing questionnaires to 60 respondents according to the Slovin formula. It was concluded that in End-User Computing Satisfaction (EUCS), respondents perceived the content of the instrument with an average score of 4.18, the accuracy of the instrument with an average score of 4.28, the format of the instrument with an average score of 4.46, the ease of use of the instrument with an average score of 4.46, and punctuality. Instrument with an average score of 4.72, so the overall average score is above 4, which indicates a high level of respondent satisfaction with the MySSOF system in the very satisfied category.
Journal: TEM Journal
- Issue Year: 12/2023
- Issue No: 4
- Page Range: 2339-2349
- Page Count: 11
- Language: English