Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education Cover Image

Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education
Perceptual Immersion, or What Computer Games Can Be Used for in Architectural Education

Author(s): Justyna Szmel, Oliwia Jasicka, Klaudia Żubryk, Katarzyna Auguścik, Krzysztof Marchewka
Subject(s): Architecture, Visual Arts, Sociology of Art, History of Art
Published by: Wydawnictwo Uniwersytetu Śląskiego
Keywords: immersion; sensory perception; neurodiversity; computer games; education

Summary/Abstract: In this case study, the authors suggest that the introduction of computer gamesto architectural education may contribute to the broadening of architects’ knowledgeof the processes connected to sensory perception as well as the developmentof their perceptual awareness and sensory sensitivity. This thesis will be supportedby the analysis of selected factors enabling sensory immersion (namely motor,vision and sound) in several fragments of two games: Half-Life: Alyx (threedimensionalgame in Virtual Reality technology) and Five Nights at Freddy’s(game for a desktop computer platform). The abovementioned competenciesare essential in the process of designing both objects and spaces on a differentscale and critical in projects for recipients, especially from the so-called spectrumof neurodiversity.

  • Issue Year: 1/2022
  • Issue No: 2
  • Page Range: 1-11
  • Page Count: 11
  • Language: English
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