Between Entertainment, Technology, Culture, and Business.
The Syncretism of Media Discourse on Video Games
in the Light of Genological Discourse Analysis
Between Entertainment, Technology, Culture, and Business.
The Syncretism of Media Discourse on Video Games
in the Light of Genological Discourse Analysis
Author(s): Krzysztof KaszewskiSubject(s): Media studies, Sociology of the arts, business, education
Published by: Uniwersytet Adama Mickiewicza
Keywords: media; discourse; video game; genre;
Summary/Abstract: The aim of the article is to demonstrateone of the fundamental characteristics of media dis-course on video games: its syncretism. This per-tains to the amalgamation of content and structurestypical of several different spheres of human activ-ity: entertainment, technology, culture, and busi-ness. A genre-based discourse analysis is employedto examine which genre patterns are typical of themedia discourse on video games and the commonmethods of their manifestation. The paper discuss-es in greater detail four selected genres: video gamereview, news, overview, and a game publisher’s note.The research data was gathered from contemporaryPolish-language media outlets specialised in gamingtopics, as well as Polish online stores selling videogames.
Journal: Poznańskie Studia Polonistyczne. Seria Językoznawcza
- Issue Year: 31/2024
- Issue No: 1
- Page Range: 79-95
- Page Count: 17
- Language: English