Reflections on the perception of video games, esports and their possible dangers
in the context of academic and common discourses Cover Image

Refleksje nad postrzeganiem charakteru gier wideo, e-sportu i ich możliwych zagrożeń w kontekście akademickich i potocznych rozważań
Reflections on the perception of video games, esports and their possible dangers in the context of academic and common discourses

Author(s): Piotr Klimczyk
Subject(s): Visual Arts, Clinical psychology, Substance abuse and addiction, ICT Information and Communications Technologies
Published by: Akademia Humanistyczno-Ekonomiczna w Łodzi
Keywords: cyberpsychology; esport; aggression; addiction; ludology;

Summary/Abstract: The aim of the article is to draw attention to the bias not only in colloquial butalso in academic discourse on video games and esports. Treating the above-mentionedphenomena as inherently negative (modelling aggressive behaviour, addictive behaviour,without any personality-developing qualities) may lead to the failure to perceive the ad-vantages and benefits of games and to omitting this sphere of human activity in aca-demic considerations, therefore scientific knowledge about them remains incomplete andrelatively few researchers are trying to expand on that knowledge. The presentation of,mainly, foreign research results is intended to propose different optics for the perceptionof video games and esports and is also an attempt to counter the allegations made againstthem.

  • Issue Year: 1/2023
  • Issue No: 23
  • Page Range: 71-84
  • Page Count: 14
  • Language: Polish
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