FROM BOREDOM TO KNOWLEDGE, OR HOW QUIZZES ACTIVATE ENERGY IN THE CLASSROOM Cover Image

ОТ СКУКА КЪМ ЗНАНИЕ, ИЛИ КАК ВИКТОРИНИТЕ АКТИВИРАТ ЕНЕРГИЯ В КЛАСНАТА СТАЯ
FROM BOREDOM TO KNOWLEDGE, OR HOW QUIZZES ACTIVATE ENERGY IN THE CLASSROOM

Author(s): Nataliya Matseva
Subject(s): Language and Literature Studies, Studies of Literature, School education
Published by: Софийски университет »Св. Климент Охридски«
Keywords: interactive learning; game elements; digital technologies; learning activity

Summary/Abstract: This article offers a methodological idea for the application of interactive game elements in education at the junior high school stage. It considers the quiz, this being a widely used form of entertainment and learning that stimulates cognitive development, increases the level of critical thinking and positively affects the self-esteem of learners. The goal of using a quiz is to attract learners’ attention and help them complete the tasks, create interest and give them the opportunity to remember the necessary learning material more thoroughly and consciously. Attention is directed to the use of digital technologies, which motivates the desire to learn and contributes to satisfaction with learning interaction. Along with their students, the teacher also accepts a challenge by taking on the role of scriptwriter and participant in the game.

  • Issue Year: 10/2024
  • Issue No: 02
  • Page Range: 98-107
  • Page Count: 10
  • Language: Bulgarian
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