TRENDS FOR DEVELOPING SERIOUS GAMES AS A COMPLEMENTARY SOLUTION TO TRADITIONAL EDUCATION AND TRAINING
TRENDS FOR DEVELOPING SERIOUS GAMES AS A COMPLEMENTARY SOLUTION TO TRADITIONAL EDUCATION AND TRAINING
Author(s): Dragoş Bărbieru, Daniel Beligan, Ion ROCEANU, Cătălin RaduSubject(s): Education
Published by: Carol I National Defence University Publishing House
Keywords: Serious games; games and learning alliance; serious games and virtual worlds
Summary/Abstract: Recently developments in domain of information technology and communications had been generated a fundamental change both in terms of acquisition of knowledge and in the way of approaching education. There is a major concern for developing serious games on global level, being several initiatives at American and European level to outline a common framework and to avoid dispersion of efforts. This paper attempts to define concepts that we considered essential regarding serious games, to identify positive and negative aspects and to highlight elements that are necessary to operate effectively in the knowledge society. Another aspect presented here is an European initiative to create a network of excellence in domain of serious game through a scientific research project and the steps already done.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 8/2012
- Issue No: 02
- Page Range: 314-318
- Page Count: 5
- Language: English