GAME-BASED LEARNING WITH AUGMENTED REALITY – FROM TECHNOLOGY’S AFFORDANCES TO GAME DESIGN AND EDUCATIONAL SCENARIOS
GAME-BASED LEARNING WITH AUGMENTED REALITY – FROM TECHNOLOGY’S AFFORDANCES TO GAME DESIGN AND EDUCATIONAL SCENARIOS
Author(s): Livia Ştefan, Florica MoldoveanuSubject(s): Education
Published by: Carol I National Defence University Publishing House
Keywords: game-based learning; Augmented Reality; AR games; 3D graphics; constructivist learning; situated learning
Summary/Abstract: Augmented Reality (AR) is adopted in educational projects to mediate an enhanced visual and cognitive perception. Recently it is used also for creation of AR games. Educational games are modern learning and training strategies for engaging learners and stimulate an active learning through a gamelike scenario. The paper analyzes how game concepts and design principles can be applied or adapted to AR, and how AR technology affordances can be leveraged in order to implement a new class of educational and simulation games. The authors also present a concept of an AR simulation game for Android devices for teaching basic 3D graphics principles and stimulating 3D modellong skills.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 9/2013
- Issue No: 02
- Page Range: 105-114
- Page Count: 10
- Language: English