STANDARDS IN PRACTICE: A SERIOUS GAME PERSPECTIVE
STANDARDS IN PRACTICE: A SERIOUS GAME PERSPECTIVE
Author(s): Ştefan Antoniu, Alessandra Barbieri, Daniel Beligan, Alessandra Tesei, Ion ROCEANUSubject(s): Education
Published by: Carol I National Defence University Publishing House
Keywords: serious games; standards; interoperability; SCORM; LMS
Summary/Abstract: Serious Games, unlike entertainment games, necessitate the implementation of specific educational and technical requirements related to pedagogical constructs, learners’ assessment and standardization. The authors present a case study based on the premises that the application of standards and interoperability has the potential to improve development and ease of use, while lowering overall cost. The purpose of this study has been to investigate key interoperability challenges encountered when implementing a SCORM (Sharable Content Object Reference Model) compliant game on a Learning Management System (LMS). A case study on the implementation of the “Cultural Awareness Training - Afghanistan” game on the ILIAS platform (Integrated Learning, Information and Work Cooperation System) of the “Carol I” National University of Defence in Romania has been carried out. The Cultural Awareness Training is part of the Afghanistan Pre-Deployment Course developed by the Joint Advanced Distributed Learning and Simulation Section, NATO Allied Command Transformation. The ILIAS platform is an open source web-based learning management system (LMS) – compliant with standards such as SCORM 1.2 and 2004, LOM, AICC, QTI, XML - that supports learning content management and tools for collaboration, communication, evaluation and assessment. It also complies with information exchange standards (LDAP, SOAP, Shibboleth, CAS, RADIUS) and the NATO security standards, and was the first open source LMS that was awarded the NATO security certificate. The main aim of this work is to highlight the advantages and the restrictions of implementing a SCORM compliant game into an LMS, in order to provide practice-based guidance to game developers.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 9/2013
- Issue No: 02
- Page Range: 81-86
- Page Count: 6
- Language: English