Typológie hier nezaložené na herných mechanikách
Typologies of video games based on other factors than game mechanics
Author(s): Silvester BučekSubject(s): Media studies
Published by: Univerzita Karlova v Praze, Fakulta sociálních věd
Keywords: games; game mechanics; immersion; game distribution; game platform; game development; a indie games; free to play
Summary/Abstract: The article introduces typologies of computer games used by gaming community (players, journalists, developers, scholars) that are not based directly on game mechanics. The first part of the text frames the research object in contrast with other similar phenomena (media, sports) and explains the specifics of the immersion caused by the game. The specific characteristic of a game is presented by means of game mechanics, which causes a distinct kind of immersion in comparison to other media experiences. However, the text focuses mainly on a typology defined by factors external to the game itself: the factors taking into consideration a position of game developer. The typology is thus based on the producer type, on the type of used distribution channels, and on the type of virtual platforms – the three external factors considered as partly defining the character of the game.
Journal: Mediální studia
- Issue Year: 7/2013
- Issue No: 03
- Page Range: 323-336
- Page Count: 14
- Language: Czech