Relations between the Art and Video Games
Relations between the Art and Video Games
Author(s): Manojlo M. MaravićSubject(s): Music
Published by: Fondul Europa
Keywords: video games; art; artists; politics; phenomenology; body; experience; aesthetics; interactivity
Summary/Abstract: When discussing the art of video games, three different contexts need to be considered: the “high” art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifications and recontextualisations in the process of creating a specific experience of the player/user/audience and political action by referring to particular social problems. They represent a high technological medium that increases, with practically each new commercial game, the aesthetic potential of audio-visual performances and includes more complex narrations and characters/avatars. A number of artists take part in their creation: designers, composers and actors. Video games are a medium through which the fans of commercial games are trying to secure their position in the contemporary technologised culture.
Journal: Europa, revistă de literatură, artă, cultură şi tranziţie
- Issue Year: 2012
- Issue No: 10
- Page Range: 23-27
- Page Count: 6
- Language: Romanian