Relacije umetnosti i video igara
Relations of Art and Video Games
Author(s): Manojlo M. MaravićSubject(s): Fine Arts / Performing Arts
Published by: Fakultet za medije i komunikacije - Univerzitet Singidunum
Keywords: video games; art; artists; fans; politics; phenomenology; body; experience; aesthetics; interactivity
Summary/Abstract: When discussing the art of video games, three diff erent contexts need to be considered: the “high” art (video games and the art); commercial video games (video games as the art) and the fan art. Video games are a legitimate artistic medium subject to modifi cations and recontextualisations in the process of creating a specifi c experience of the player/user/audience and political action by referring to particular social problems. Th ey represent a high technological medium that increases, with practically each new commercial game, the aesthetic potential of audio-visual performances and includes more complex narrations and characters/avatars. A number of artists take part in their creation: designers, composers and actors. Video games are a medium through which the fans of commercial games are trying to secure their position in the contemporary technologised culture.
Journal: AM Časopis za studije umetnosti i medija
- Issue Year: 2012
- Issue No: 01
- Page Range: 93-104
- Page Count: 12
- Language: Serbian