USING GRAPHIC LIBRARIES FOR FOREIGN LANGUAGES EDUCATIONAL GAMES
USING GRAPHIC LIBRARIES FOR FOREIGN LANGUAGES EDUCATIONAL GAMES
Author(s): Alin Zamfiroiu, Monica Anghel, Carmen Elena CîrnuSubject(s): Education
Published by: Carol I National Defence University Publishing House
Keywords: Serious Games; educational games; mobile applications; object libraries
Summary/Abstract: Serious Games need to become sustainable and to find new ways to decrease fragmentation and to foster reusability and interoperability. This paper investigates whether graphic libraries could support reusability and reduction of costs. To this end, several educational and open-source applications, available through the Google Play platform were analyzed.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 11/2015
- Issue No: 02
- Page Range: 13-18
- Page Count: 6