USING GRAPHIC LIBRARIES FOR FOREIGN LANGUAGES EDUCATIONAL GAMES  Cover Image

USING GRAPHIC LIBRARIES FOR FOREIGN LANGUAGES EDUCATIONAL GAMES
USING GRAPHIC LIBRARIES FOR FOREIGN LANGUAGES EDUCATIONAL GAMES

Author(s): Alin Zamfiroiu, Monica Anghel, Carmen Elena Cîrnu
Subject(s): Education
Published by: Carol I National Defence University Publishing House
Keywords: Serious Games; educational games; mobile applications; object libraries

Summary/Abstract: Serious Games need to become sustainable and to find new ways to decrease fragmentation and to foster reusability and interoperability. This paper investigates whether graphic libraries could support reusability and reduction of costs. To this end, several educational and open-source applications, available through the Google Play platform were analyzed.

  • Issue Year: 11/2015
  • Issue No: 02
  • Page Range: 13-18
  • Page Count: 6
Toggle Accessibility Mode