Кибер–пънк
Cyber-Punk
Author(s): Dimiter KabaivanovSubject(s): Social Sciences, Fine Arts / Performing Arts, Library and Information Science, Visual Arts, Other, Communication studies, Theory of Communication, Film / Cinema / Cinematography
Published by: Институт за изследване на изкуствата, Българска академия на науките
Summary/Abstract: According to the existing (at this stage) theory of virtual reality - the virtual reality that is modeled by a computer is perceived as audio-visual (but having impact on other organs of perception, i.e. widening the scope of its perception) environment created with artificial means, which is presented or perceived by the subject of its impact as real or almost real. All this is directly linked to the cinema as a screen art, especially at its present stage of development when computer technologies (and especially those creating virtual reality in particular) play an important role. Of special interest here is cyber-punk as a cultural (particularly in the cinema) genre and style. In our academic and research literature the problems of the aesthetic and technological dimensions of the cyber-punk phenomenon practically have not been subject to study, while in world literature the approach to this cultural phenomenon is mainly technological, while the scientists working on the aesthetic and artistic questions are an exception.
Journal: Проблеми на изкуството
- Issue Year: 2004
- Issue No: 2
- Page Range: 15-17
- Page Count: 3
- Language: Bulgarian
- Content File-PDF