DIMENSIONS OF (DIGITAL) GAMES FROM THE POINT OF J. HUIZINGA AND R. CAILLOIS
DIMENSIONS OF (DIGITAL) GAMES FROM THE POINT OF J. HUIZINGA AND R. CAILLOIS
Author(s): Zuzana BučkováSubject(s): Social Sciences, Media studies, Special Branches of Philosophy, Sociology, Applied Sociology, Social Theory, Sociology of Culture
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: cyberspace; digital games; games; principles of game; virtual reality;
Summary/Abstract: In the theoretical reflection, the author deals with the dimensions of games problem in terms of two authors, J. Huizinga and R. Caillois and comparing their approaches with digital games. The study relates to the issue of games as regards their definition, naming the new gaming space - cyberspace, understanding the game and its analysis in differential areas by J. Huizinga and R. Caillois, who do different analysis on the issue of game through game principle. The author introduce new context by comparison of authors theories with the current digital reality. By studying works of J. Huizinga responds to the games originality in the social reality, in its activities, areas and likened its game reflection in the digital dimension. Secondarily, on the basis of theoretical concepts R. Caillois explains the principle of the game, copying the social behavior and confirms their identical appearance in virtual reality.
Journal: Marketing Identity
- Issue Year: 3/2015
- Issue No: 1/1
- Page Range: 426-437
- Page Count: 12
- Language: English