A WEB-BASED 3D LUNG ANATOMY LEARNING ENVIRONMENT USING GAMIFICATION
A WEB-BASED 3D LUNG ANATOMY LEARNING ENVIRONMENT USING GAMIFICATION
Author(s): Tamara Vagg, Sabin Tăbîrcă, Nicola Ronan, Barry Plant, Joe EustaceSubject(s): Media studies, Health and medicine and law, ICT Information and Communications Technologies, Sociology of Education
Published by: Carol I National Defence University Publishing House
Keywords: Lung Anatomy; Bronchoscopy; Gamification; Interest Points; Web;
Summary/Abstract: The bronchial tree structure is a complex form within the human lung. It consists of many intertwining pipes which decrease in size and increase in number as you travel deeper into the structure. To amplify the difficulty this poses, visual learning aids accessible to students both in a lab environment and self-learning environment are generally two dimensional. Gamification techniques for education and eLearning have been proven beneficial in advancing many area of medical pedagogy. This paper presents a system intended to disseminate lung anatomy knowledge to medical students, as well as novice bronchoscopists. To achieve this, a 3D bronchial structure was modelled to match that of schematic drawings provided to medical students. This model was then imported into a 3D learning system that had been created using a game engine and designed for deployment on a web-based platform. This framework provides a learning environment in which the user can navigate through the bronchial pipes and interact with interest points to learn about the anatomical structure. The framework also includes a quiz environment, adapting the interest points as quiz questions.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 12/2016
- Issue No: 01
- Page Range: 556-560
- Page Count: 5
- Language: English