CASE STUDY REGARDING THE ASSESSMENT OF EDUCATIONAL GAMES Cover Image

CASE STUDY REGARDING THE ASSESSMENT OF EDUCATIONAL GAMES
CASE STUDY REGARDING THE ASSESSMENT OF EDUCATIONAL GAMES

Author(s): Daniel Beligan, Dragoş Bărbieru
Subject(s): Social Sciences, Education, History of Education
Published by: Carol I National Defence University Publishing House
Keywords: serious game; assessment; educational objectives.

Summary/Abstract: An educational game is an active learning method that uses pedagogical elements integrated in the game mechanics with the aim to lead the user from an initial level to a higher level, meaning to accumulate knowledge or skills. The main characteristics of educational games are their training or education objectives. The evaluation of educational games is a difficult process, because it cannot be determined clearly and quantitatively the influence of various parameters involved in the process. On the other hand, an important indicator in evaluating serious games is the experience gained by players in different stages of interaction between them and the context of the game. In this regard, we can consider the following directions: usability represented by player experiences related to online environment characteristics and the utility that meets the player’s needs for training and education. Usually, the educational games are focused on a specific thematic and are directed to a specific group of people, therefore the learning objectives will be specific. From a logical necessity, the methods to evaluate the educational games will be also specific. Depending on the context, some methods could offer relevant data of evaluative process or may be means of collecting and processing information, cooperation and social communication. By targeting different elements, not all offer the same information about the learning process, each of them having advantages and disadvantages. This paper intends to have a direct approach regarding the evaluation and analyze of educational games in terms of desired operational objectives to be achieved by players.

  • Issue Year: 13/2017
  • Issue No: 01
  • Page Range: 280-284
  • Page Count: 5
  • Language: English