Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Generation of Educational 3D Maze Games for Carpet Handicraft in Bulgaria
Author(s): Boyan Bontchev, Radina PanayotovaSubject(s): Museology & Heritage Studies, Library and Information Science, Archiving, Information Architecture, Preservation, Library operations and management, Electronic information storage and retrieval, Education and training, Other
Published by: Институт по математика и информатика - Българска академия на науките
Keywords: Video Game; Maze; Generation; Education; Carpet
Summary/Abstract: Serious video games applied for learning purposes play a significant and important role for the modern technology enhanced education. The paper presents an educational 3D maze video game dedicated to the development of carpet fabrication in Bulgaria since 17th century until modern days. The game was automatically generated by means of declarative description of the maze processed by an open software tool named Maze Builder and built on top of Unity game platform and specially designed for automatic generation and easy modification of maze video games. There are explained the maze game design process, the educational tasks embedded into the maze, and a practical experiment conducted with the generated game. The initial results obtained from these experiments are very positive and encouraging with regard of playability of such educational mazes and, as well, concerning their easy and straightforward generation by educators, who are not IT professionals.
Journal: Digital Presentation and Preservation of Cultural and Scientific Heritage
- Issue Year: 2017
- Issue No: VII
- Page Range: 41-52
- Page Count: 12
- Language: English