In the Paths of Darkness (Labyrinths in films and video games) Cover Image

A sötétség ösvényein A labirintus a filmekben és a videojátékokban
In the Paths of Darkness (Labyrinths in films and video games)

Author(s): Tamás Beregi
Subject(s): Theatre, Dance, Performing Arts
Published by: Pannonhalmi Főapátság

Summary/Abstract: The essay examines how labyrinths appear in films and video games. First, the author gives a succinct review on the cultural history of the labyrinth, then analyses its filmic representations starting from the factual depictions and leading towards the structural manifestations. The essay's scope encompasses mythology as well as science fiction and horror movies. Last, the images of labyrinth are analysed as they appear in video games such as Pac-Man, Prince of Persia, Tomb Raider and other role-playing and adventure games. The train of thought concludes stating that the heroes in these labyrinths, ultimately, have to cope with their own fears and desires. Whether they succeed depends solely on them.

  • Issue Year: 2009
  • Issue No: 2
  • Page Range: 100-117
  • Page Count: 18
  • Language: Hungarian
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