Gyöngéd ámokfutók- Erõszak a számítógépes játékokban
Gentle Serial Killers (Violence in Computer Games)
Author(s): Tamás BeregiSubject(s): Cultural Essay, Political Essay, Societal Essay
Published by: Pannonhalmi Főapátság
Summary/Abstract: The essay deals with the subject of the representations of violence in computer games and its effect on players. It takes a brief look at some of the most famous violent games, such as the notorious Death Race, Carmageddon, Mortal Combat, Doom, and the recently launched Grand Theft Auto series. Psychologists have examined the effect of aggressive games on players since the 1970s, but opinions are still contradictory. Some researchers, such as Craig Anderson and Douglas Gentille, have argued that violent games can increase the aggressive behavior of children, not only in the short term, but also in the long term. Others, such as Dr. Richard Tremblay and Laszlo Mero, insist that the hyper-realistic, interactive representation of violence does not lead to aggressive behavior, and can even help to work off frustration. The author supports these last opinions, and argues that interactive participation in virtual violence is not only harmless, but also helps to understand the importance of our moral decisions, and the mechanisms of aggression in real life.
Journal: Pannonhalmi Szemle
- Issue Year: 2007
- Issue No: 1-2
- Page Range: 85-93
- Page Count: 9
- Language: Hungarian