Learning to Drive Cars in Large Cities
Learning to Drive Cars in Large Cities
Author(s): Ionel-Bujorel Păvăloiu, Andrei Vasilăţeanu, Nicolae Goga, Mzoughi Mohamed YASSINESubject(s): Social Sciences, Education
Published by: Carol I National Defence University Publishing House
Keywords: serious games; driving simulation;
Summary/Abstract: Current advances in computer gaming, including in design and technology, simplify and stimulate the research in gamification of processes and activities from "serious" domains like complex physical, economic or social systemsdomains like complex physical, economic or social systems. Driving simulators have been used for a long time both for entertainment and as risk-free training for current or future drivers. In the last years, they have been used in the auto industry to monitor the driver behaviour and response to different stimuli to improve the human-car interfaces. We are describing in this paper the "City Transportation and Logistics" application that simulates the participation of a driver in the traffic of a large city. The application is focused on realistic car driving and on simulating a variety of road and traffic situations. Several roles from the application and the benefits the game offers to the player are presented. The car simulator makes possible the training of the basic driving skills, including manoeuvres like parking and tests the observance of road signs and traffic lane markings. The player learns how to drive on different types of roads, including signalled and unsupervised crossings. The driving can take place at different moments of day and various weather conditions. The player can choose a city to get familiar with and the simulator will render scenes from that city. Professional drivers such as delivery men can get accustomed with vehicles like vans or pickup trucks and will learn better the city and the release procedures for specific customers. Particular emphasis is laid on the extensibility of the application, allowing the users or developers to add new vehicles, scenarios or rules.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 14/2018
- Issue No: 01
- Page Range: 313-319
- Page Count: 7
- Language: English