A SCIENCE FICTION SERIOUS GAME FOR LEARNING PROGRAMMING LANGUAGES
A SCIENCE FICTION SERIOUS GAME FOR LEARNING PROGRAMMING LANGUAGES
Author(s): Andrei Vasilăţeanu, Sebastian Wyrazic, Bujor PavaloiuSubject(s): Education, Media studies, ICT Information and Communications Technologies, Sociology of Education
Published by: Carol I National Defence University Publishing House
Keywords: e-learning; serious games; video games;
Summary/Abstract: The paper presents a serious game, implemented as a software application, aimed towards beginner programmers with the purpose of teaching programming languages fundamentals. The application is a top-down 2D game combining elements from the shooter and strategy (particularly tower defence) genres, with high-level visual programming elements, giving it an educational component. The user creates the scripts in a visual manner, creating the flow of scripting elements then programming each element. Serious games are games which are designed and developed without having entertainment as their main purpose. Instead, their primary purpose is to educate, train, or inform their audience. The meaning of the term has evolved in the last few years and currently it is usually assumed that serious games are video games, rather than physical, non-digital games. Digital game-based learning is a subset of serious games having as a main purpose to educate the player through the use of video games.
Journal: Conference proceedings of »eLearning and Software for Education« (eLSE)
- Issue Year: 12/2016
- Issue No: 01
- Page Range: 561-564
- Page Count: 4
- Language: English