The cosplay phenomenon and its position in the current digital age Cover Image

The cosplay phenomenon and its position in the current digital age
The cosplay phenomenon and its position in the current digital age

Author(s): Lenka Rusňáková
Subject(s): Media studies, Metaphysics, Social Philosophy, Sociology of Culture
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: Body experiments; Cosplay; Cult; Cyberspace of digital media; Digital games; Fandom; Represented images; Subculture; (Virtual) body;

Summary/Abstract: The position of represented images in digital media, especially in digital games, focuses on the ideal body presentation. Cyberspace of digital media provides a possibility of free manipulating with the body in the socio-cultural reality. Influence of digital media is also manifested in the phenomenon called cosplay. Cosplay is known as an avatar imitation in the real-world sphere – for example as a characteristic costume dressing. The main aim of the paper is explanation issues such as a phenomenon cosplay. To achieve the goals the author uses typical logical and conceptual practices. A presence of cosplay subculture as a tool for the real human body experimentation remains a subject of discourse analysis. First of all, the author defines corresponding terminological axis within the scope of this contribution. The following sections present a specific expressions of the cosplayers´ subculture. The author clarifies an evolution and a different ways of “cosplay presence“ with the special emphasis on the impact of represented digital images to its application in creating real human body. This impact is reflected precisely in a pertracted subculture.

  • Issue Year: 5/2017
  • Issue No: 1/1
  • Page Range: 398-407
  • Page Count: 10
  • Language: English
Toggle Accessibility Mode