Funology - Homo Ludens i Homo Faber w projektowaniu interakcji
Funology - Homo Ludens and Homo Faber in Interaction Design
Author(s): Marcin SkładanekSubject(s): Fine Arts / Performing Arts
Published by: Akademia Sztuk Pięknych im. Eugeniusza Gepperta we Wrocławiu
Summary/Abstract: Concept of fun – as well as game, enjoinment, pleasure or engagement – mark out very interesting field of discussion in interaction design studies, which corresponds to and reinforces the User Experience (UX) paradigm. Funology, as an important research domain within UX, first and foremost, is not oriented towards exploration of computer games, interactive gadgets or strategies of the new media entertainment industry. The main goal is rather to transfer body of knowledge, methods and thechniques for making products enjoyable to these kinds of application, which purpose is not such a well defined – i.e. for which the challenge is to design artefacts, interactive systems or rich, complex and multi-user environments open for different uses and needs, where ludic, emotional, aesthetic, cognitive and functional qualities must be put together and dynamically conceptualized.
Journal: DYSKURS Pismo Naukowo-Artystyczne ASP we Wrocławiu
- Issue Year: 2012
- Issue No: 13-14
- Page Range: 178-199
- Page Count: 22
- Language: Polish