Precise estimates of gaming-related harm should guide regulation of gaming Cover Image

Precise estimates of gaming-related harm should guide regulation of gaming
Precise estimates of gaming-related harm should guide regulation of gaming

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Author(s): Vladan Starčević, Joël Billieux
Subject(s): Psychology, Behaviorism
Published by: Akadémiai Kiadó
Keywords: Internet gaming disorder; problematic gaming; harm assessment; regulation; policy; prevention

Summary/Abstract: Regulation of gaming is largely based on the perception of gaming-related harm. This perception varies from one country to another and does not necessarily correspond to the real gaming-related harm. It is argued that there is a crucial need to define and assess domains of this harm in order to introduce policies that regulate gaming. Such policies would ideally be targeted at individuals at risk for problematic gaming and would be based more on educational efforts than on restrictive measures. The role of gaming industry in the regulation of gaming would depend on the more precise estimates of gaming-related harm.

  • Issue Year: 7/2018
  • Issue No: 3
  • Page Range: 522-525
  • Page Count: 4
  • Language: English