Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use Cover Image

Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use
Addressing problematic video game use: A multimethod, dual-context perspective on leisure-time use

Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018)

Author(s): Antonius J. Van Rooij, Laura M. Nijkamp
Subject(s): Behaviorism
Published by: Akadémiai Kiadó
Keywords: problematic gaming; prevention; multimethod; log-data; survey research; time use diaries

Summary/Abstract: A more integrative approach to the prevention of problematic gaming behavior is recommended in Király et al.’s review. We discuss the Dutch policy responses to problematic gaming behavior and suggest two alternatives to the dominant survey research approach to achieve this. Employing time-use/diary studies allows us to map out the full scope of leisure-time use and employing log-data analysis improves our understanding of gamer behavior within the virtual context. All of these approaches would benefit from accounting for the diversity of within-virtual context behavior. The approach is summarized as a multimethod, dual-context approach to understanding leisure-time behavior.

  • Issue Year: 7/2018
  • Issue No: 3
  • Page Range: 526-530
  • Page Count: 5
  • Language: English
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