Discourses on Work and Play in the Big-Budget Video Games: Focalization and Operational Logic Cover Image
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Dyskursy pracy i zabawy w wysokobudżetowym segmencie gier wideo: fokalizacja i logika operacyjna
Discourses on Work and Play in the Big-Budget Video Games: Focalization and Operational Logic

Author(s): Mateusz Felczak
Subject(s): Media studies, Logic, Methodology and research technology, Social Informatics
Published by: Instytut Badań Literackich Polskiej Akademii Nauk
Keywords: work; play; focalisation; operational logic;

Summary/Abstract: Felczak’s analysis of discourses on work and play in big-budget video games is based on a method that draws on Mieke Bal’s concept of focalization (2012) as well as the tools of operational logic developed by Noah Wardrip-Fruin (2012). The article aims to propose a research method that would link narratological research with a critical analysis of strategies used in the development and distribution of digital games. The main argument concerns the shifting definition of computer-based entertainment, from aimless play towards the development (and description) of games in terms of effort, work and reward. To illustrate her thesis, Felczak analyses the game Wolfenstein: The New Order as well as selected titles from the CRPG genre (from the series The Elder Scrolls and Fallout).

  • Issue Year: 2017
  • Issue No: 3
  • Page Range: 210-224
  • Page Count: 15
  • Language: Polish