STRATEGIES AND TOOLS TO ENABLE REUSE IN SERIOUS GAMES ECOSYSTENS AND BEYOND Cover Image

STRATEGIES AND TOOLS TO ENABLE REUSE IN SERIOUS GAMES ECOSYSTENS AND BEYOND
STRATEGIES AND TOOLS TO ENABLE REUSE IN SERIOUS GAMES ECOSYSTENS AND BEYOND

Author(s): Ioana Andreea Stănescu, Antoniu Ștefan, Theodore Lim, Jannicke Baalsrud Hauge, Robert Wendrich, Gabriela Carmen Neagu, Francesco Bellotti
Subject(s): Media studies, ICT Information and Communications Technologies
Published by: Carol I National Defence University Publishing House
Keywords: serious games; reusability; SGREF;

Summary/Abstract: Software ecosystems are defined as collections of organizations that are related through software or a software related concept. Within such ecosystems, reusability is fundamental to software sustainability and cost-efficiency. Design for reusability brings the technical promise of high quality software that emerges from clean design, fitness for a purpose and a low defect count. This ensures the software is extensible to cater for or modifiable for different pipelines, data and purposes. Serious Games (SG) software projects are an example of software ecosystems that have been known to consume considerable resources, but deliver substandard and expensive products. From an educational perspective, the accessibility of reusable, open components repositories for SG development would provide far greater benefits. SG researchers, developers and implementers can adopt reusability to create a gate-way to reusable SG assets for the SG community. This would facilitate sustainable models, class libraries, organi-zational structures, and knowledge to improve SG design and fit for purpose. For SG reusability to reach its full potential this effort should not address exclusively the SG ecosystems but cross the boundaries of other disciplines to establish its impact. Under these premises, the authors consider the development of a Serious Games Reusability Reference Point (SGREF) to assist the SG community and support trans-disciplinary initiatives.

  • Issue Year: 10/2014
  • Issue No: 01
  • Page Range: 363-372
  • Page Count: 10
  • Language: English
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