Digital Games as a Cultural Phenomenon: A Brief History and Current State
Digital Games as a Cultural Phenomenon: A Brief History and Current State
Author(s): Ivan RokošnýSubject(s): History, Social Sciences, Economy, Media studies, Communication studies, Economic history, Theory of Communication, Marketing / Advertising, Socio-Economic Research
Published by: Univerzita sv. Cyrila a Metoda v Trnave, Fakulta masmediálnej komunikácie
Keywords: arcade games; digital games; game industry; history; portable consoles;
Summary/Abstract: Digital games are one of the biggest cultural phenomenon of our time. From the first primitive devices, throught milestones of age, which inherited cultural status, to the newest technology – every part has its own meaning and proves that humans are playful creatures. But in digital games lies much greater potential, which can be used outside of the gaming industry, because games have an irredeemable place in the majority of the population. In current times we can even talk about gaming society and the author of this overview study sees his goal to process the historical development of digital games, analyse its current state and therefore this study could serve as the theoretical framework for further exploration, such as the future development of this area.
Journal: Acta Ludologica
- Issue Year: 1/2018
- Issue No: 2
- Page Range: 48-61
- Page Count: 14
- Language: English