Poetyka grozy. Wykorzystanie konwencji gatunkowej horroru w grach cyfrowych
Poetics of the fear. Te use of horror’s convention in video games
Author(s): Joanna SikorskaSubject(s): Media studies, Film / Cinema / Cinematography
Published by: Uniwersytet Adama Mickiewicza
Keywords: video games; film; horror; fear; film genres; video games genres; survival horror; immersion; emmersion; cut-scenes; suspense;
Summary/Abstract: The aim of the article is to illustrate the using of the horror’s convention in video games and to indicate the way of reinterpretation this convention in the digital medium. In the first part of the work the author presents ways of spaces’ arrangement in survival horror. The analysis of mise-en-scene, including non-interactive cut-scenes, revealed in which ways video games refer to the film genres. In the second part of the work the author analyzes the category of the suspense in the digital medium, taking audial and visual aspects of video game into consideration.
Journal: Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
- Issue Year: 23/2018
- Issue No: 32
- Page Range: 185-196
- Page Count: 12
- Language: Polish