Między realnością a wirtualnością. Wykorzystanie fotogrametrii w grze wideo Zaginięcie Ethana Cartera
From reality to virtuality: the use of photogrammetry in the video game The Vanishing of Ethan Carter
Author(s): Joanna SikorskaSubject(s): Media studies, Photography, ICT Information and Communications Technologies
Published by: Uniwersytet Adama Mickiewicza
Keywords: photogrammetry; video games; digital games; immersion; poetics of video games; reality; virtuality; virtual reality; digital technology; The Vanishing of Ethan Carter; The Astronauts;
Summary/Abstract: Today we are seeing significant technological progress in the context of imitating reality. One technology which emulates our reality in comprehensive way is photogrammetry. The aim of the article is to illustrate the using of photogrammetry in the context of video games. The main part of the text is an analysis of The Vanishing of Ethan Carter (The Astronauts, 2015). The authors of this video game decided to apply photogrammetry in order to display vast spaces in which an avatar is moving. I indicate that such an implementation not only creates a reliable illusion of reality, but also crucially affects video games’ poetics and narration.
Journal: Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
- Issue Year: 21/2017
- Issue No: 30
- Page Range: 165-176
- Page Count: 12
- Language: Polish