Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report Cover Image

Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report
Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report

Author(s): Dejan Stevanović, Ana Đorić, Yatan Pal Singh Balhara, Nikola Ćirović, Sidharth Arya, Ramdas Ransing, Tuong Vi Vu Thi, Truong Ngoc Huong, Ivana Tadić, Jelena Jović, Saša Radovanović, Helin Yilmaz Kafali, Zahir Vally, Mita Rani Roy Chowdhury, Pawan Sharma, Rabi Shakya, Paulo Moreira, Atilola Olayinka, Avicenna Mohamad, Luís Antônio Monteiro Campos, Pedro de Abreu Monteiro Campos, Cristiane Moreira Silva, Jose Carlos Tavares, Massimiliano Buoli, Julius Burkauskas, Iva Ivanović, Anna Rebeka Szczegielniak, Rajna Knez
Subject(s): Psychology, Developmental Psychology, Clinical psychology
Published by: Društvo psihologa Srbije
Keywords: internet gaming addiction;IGD;IGD-20 Test;cross-cultural adaptation;

Summary/Abstract: The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM–5 and ICD–11 among 3270 college/univers ity students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine itemsymptom scale following DSM–5, and a short four-item scale representing the main ICD–11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.

  • Issue Year: 53/2020
  • Issue No: 1
  • Page Range: 43-63
  • Page Count: 21
  • Language: English