Талант, творческо писане, светостроене и видеоигри
Talent, creative writing, worldbuilding and video games
Author(s): Vladimir PoleganovSubject(s): Social Sciences, Language studies, Theatre, Dance, Performing Arts, Language and Literature Studies, Literary Texts, Education, Fine Arts / Performing Arts, Foreign languages learning, Music, Photography, Visual Arts, Fiction, Theoretical Linguistics, Applied Linguistics, Studies of Literature, Communication studies, Film / Cinema / Cinematography, Philology, Theory of Literature, Sociology of Art, History of Art
Published by: Факултет по журналистика и масова комуникация, Софийски университет „Св. Кл. Охридски”
Keywords: creative writing; talent; worldbuilding; science fiction; utopia; computer games; virtuality; fiction
Summary/Abstract: The article’s goal is to imagine a productive form of teaching creative writing as part of a Master's program in fields only remotely connected to literature and literary studies, such as digital media and videogames research. The text begins with a discussion on talent as the ability to perceive and submit to adequate and working models of writing. The topic is then further developed by analyzing talent within the framework of specific creative tools such as close reading and worldbuilding. Finally, the idea of creative writing as a model oriented and model guided activity is connected to the nature of the computer game as a space inhabited by a variety of new discourses, which the player - like a careful and attentive reader – has to learn to read and work with, thus making them part of her personal experience.
Journal: Медиалог
- Issue Year: 2020
- Issue No: 7
- Page Range: 51-59
- Page Count: 9
- Language: Bulgarian