MMORPG: An Entrance into the World Without Borders
MMORPG: An Entrance into the World Without Borders
Author(s): Ljiljana GavrilovićSubject(s): Anthropology
Published by: LIT Verlag
Keywords: Serbia; Massively Multiplayer Online Role-Playing Games; internet;
Summary/Abstract: Until 2009, Serbia’s citizens were relatively restricted in their contacts with European countries due to the strict visa regime, years of isolation and inability to travel freely,. However, the hasty development of Internet in the first decade of the 21st century has allowed better access to information as well as incorporation into various social networks that are an integral part of virtual worlds, such as that created by Massively Multiplayer Online Role-Playing Games (MMORPG). The analysis of comments made by players of World of Warcraft (the largest MMORPG, with more than eleven million players throughout the world) will address how players from Serbia fit into the global community of WoW players, how they feel about the world without borders, and how playing within this virtual world influences offline communication and contributes to players’ integration into contemporary European and world trends.
Journal: Ethnologia Balkanica
- Issue Year: 2012
- Issue No: 16
- Page Range: 353-369
- Page Count: 17
- Language: English
- Content File-PDF