Rozwój symulatorów w technologii VR jako przykład oszczędnych innowacji
Development of simulators in vr technology
as an example of frugal innovations
Author(s): Joanna Markiewicz, Piotr NiedzielskiSubject(s): Economy
Published by: Wydawnictwo Uniwersytetu w Białymstoku
Keywords: innovation; frugal innovation; virtual reality; sim ulator
Summary/Abstract: Purpose – The aim of the article is to present the use of virtual reality [VR] technology as a cost-effective method of training and improving employee competences. Thus, the article indicates the use of VR as an example of frugal innovation, which contributes to increasing the competitiveness of enterprises through cheap and effective methods of educating human resources.Research method – The research method is based on two main areas – theoretical and empirical. In theoretical considerations, a literature review was conducted, presenting theoretical issues that explain the idea of building competitiveness based on the implementation of innovations, including frugal innovations. The empirical dimension was explained by presenting a case study of VR technology applications in personnel training.Results – The use of VR solutions should be considered as a frugal innovation, as it contributes to the reduction of training costs and at the same time significantly improves the safety of training parti-cipants.Originality /value / implications /recommendations – Frugal innovations, whose roots are to be found in emerging markets, quickly aroused the interest of the scientific world in the context of a new approach to management in organizations operating in developed economies. There is still no comprehensive literature on the use of cost-effective innovations in modern enterprises, especially in the context ofhuman resources training. The article fills this gap.
Journal: Optimum. Economic Studies
- Issue Year: 104/2021
- Issue No: 2
- Page Range: 44-57
- Page Count: 14
- Language: Polish