GAMES IN FRAMES: BETWEEN COMICS AND VIDEOGAMES Cover Image

GAMES IN FRAMES: BETWEEN COMICS AND VIDEOGAMES
GAMES IN FRAMES: BETWEEN COMICS AND VIDEOGAMES

Author(s): Matylda Sęk-Iwanek
Subject(s): Social Sciences
Published by: Wydawnictwa AGH
Keywords: comics; comic books; comic studies; comics and video games; Florence; Liberated;

Summary/Abstract: The last few years have witnessed a growing interest in both comic book and video game research. As new meansof expression, a form of visual communication, and as cultural texts, these media are increasingly converging.This text looks at three types of overlapping areas between comics and video games: two types of games inthe form of comics and the adaptation of a comic book to a game. The dominant research perspective in thistext is comic studies. The games are analyzed in the light of the theory of comics and the definition of comics.The purpose of this analysis is to investigate tropes in these games at the stylistic and structural levels, and toidentify semantic differences between a comic book and a game

  • Issue Year: 20/2021
  • Issue No: 2
  • Page Range: 41-56
  • Page Count: 15
  • Language: English
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