THE FUTURE, THE CRISIS, AND THE FUTURE OF REPLAY STORY Cover Image

THE FUTURE, THE CRISIS, AND THE FUTURE OF REPLAY STORY
THE FUTURE, THE CRISIS, AND THE FUTURE OF REPLAY STORY

Author(s): Eleonora Teresa Imbierowicz
Subject(s): Social Sciences
Published by: Wydawnictwa AGH
Keywords: replay story; replayability; replay value; tellability; game studies; digital games; video games;

Summary/Abstract: The article explores the notion of replay story by Janet Murray. Replay story  – a game telling a story throughchoices and allowing the player to access all of their outcomes  – was supposed to be a step in the process ofgames becoming the most important narrative medium of a new era. Soon after that, the reasonable critiqueemerged: not every story can, and should, be told through a replay story. Some, mostly tragic ones, can evenbe highly controversial if told in such form. However, new ways of storytelling through replay have emergedin recent years: New Game +, multiple routes that influence one another, and games that are conscious of previous playthroughs. Three years ago, Ian Bogost stated that the possibilities of development of narrative gameshad already been played out, and yet, there still is a chance that replay story can once again be considereda keystone in the evolution of games.

  • Issue Year: 20/2021
  • Issue No: 2
  • Page Range: 85-95
  • Page Count: 10
  • Language: English
Toggle Accessibility Mode