The fiction of interactivity: Participatory Films and their Constraints Cover Image

Fikcja interaktywności. Filmy partycypacyjne i ich ograniczenia
The fiction of interactivity: Participatory Films and their Constraints

Author(s): Filip Jankowski
Subject(s): Fine Arts / Performing Arts, Film / Cinema / Cinematography
Published by: Uniwersytet Gdański
Keywords: Bandersnatch; interactive films; participatory films; video games; new media

Summary/Abstract: This article aims to analyze critically a phenomenon described as “interactive films”, represented by Black Mirror: Bandersnatch. The author of the article, pointing out crucial problems with the interactivity of computer media as such, suggests the more pertinent name: “participatory films”. Tracing their history from the 1930s, through full-motion video games, to contemporary hybrids of three-dimensional digital games and film forms, the author shows their potentials and constraints. Thus, the author concludes that Bandersnatch is not an innovative phenomenon but an anachronistic continuation of the participatory films’ up-to-date achievements.

  • Issue Year: 2020
  • Issue No: 24 (31)
  • Page Range: 45-55
  • Page Count: 11
  • Language: Polish
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