Gracze w kulturze
Gamers in Culture
Author(s): Kamil Jędrasiak
Subject(s): Fine Arts / Performing Arts, Visual Arts, Sociology of Art
Published by: Wydawnictwo Uniwersytetu Łódzkiego
Keywords: video games; gamers; players; video game culture; gamification; ludicity
Summary/Abstract: This book is a proposal to identify and take a closer look at selected aspects of the functioning of modern culture, in which the growing importance of games (especially video games) and the broadly understood ludicity, or "game-like" qualities, are clearly manifested. The key point of reference for the considerations undertaken are gamers, understood as a specific type of cultural participants. As the foundation for the argument, the examples of an academic reflection on the subject-matter are recognized and the field of this reflection is outlined, highlithting mainly the links between games and culture. This is followed by a discussion of issues related to the specifics of experiencing video games (mainly in a technological context), but also to the competencies of gamers, and to the fact of their diverification as a group, including some taxonomies. Further on, the perspective broadens, turning to the culture of games/gamers (among other things: venues designed for gamers, specialized media, events and other phenomena shaping the "gaming culture"). The argument concludes with an attempt to look at culture (as a whole) through the prism of its "gamification". Thus, the manifestations of "game-likeness" beyond the core "gaming culture" itself are discussed – the influence of games on other branches of culture (including entertainment industries or the arts), cultural protocols, everyday life, etc., and therefore on the competencies desired for modern cultural participation.
Series: Uniwersytet Łódzki
- E-ISBN-13: 978-83-8331-076-3
- Print-ISBN-13: 978-83-8331-075-6
- Page Count: 284
- Publication Year: 2023
- Language: Polish
- eBook-PDF
- Table of Content
- Sample-PDF