Living in the Digital Age: Self-presentation, Networking, Playing, and Participating in Politics
Living in the Digital Age: Self-presentation, Networking, Playing, and Participating in Politics
Contributor(s): Pascaline Lorentz (Editor), David Šmahel (Editor), Monika Metykova (Editor), Michelle F. Wright (Editor)
Subject(s): Politics / Political Sciences, Politics, Social Sciences, Economy, Education, Psychology, Media studies, Political Theory, Communication studies, Sociology, Government/Political systems, Politics and communication, Behaviorism, Substance abuse and addiction, Sociology of Culture, ICT Information and Communications Technologies
Published by: Masarykova univerzita nakladatelství
Keywords: Digital age; Self-presentation; New Media usage; Pursuit of popularity; Online Communities; Online Betting; Online Games;
Summary/Abstract: Some of the most pertinent questions those of us living in developed countries encounter – both as individuals and as members of societies – have to do with how we live in the digital age. The range of scientific, economic, legal, and ethical discussions on the issue may, at times, feel overwhelming. Initial scholarly and policy claims about the revolutionary impact of the internet – on the ways in which we conduct our everyday lives, relate to one another, develop personality traits, and exercise our democratic rights – that surfaced in the early 1990s have gradually become more nuanced as more scientific evidence became available. This book Living in the Digital Age: Self-presentation, Networking, Playing, and Participating in Politics seeks to contribute to some of the most up-to-date, complex explorations of the topic.
- E-ISBN-13: 978-80-210-7811-6
- Page Count: 222
- Publication Year: 2015
- Language: English
Section 1: Self-presentation and Impression Management in the Digital Age
Section 1: Self-presentation and Impression Management in the Digital Age
(Section 1: Self-presentation and Impression Management in the Digital Age)
- Author(s):Michelle F. Wright
- Language:English
- Subject(s):Media studies, Behaviorism, ICT Information and Communications Technologies
- Page Range:13-14
- No. of Pages:2
- Keywords:Digital age; self-presentation; communication with others in the digital age;
- Summary/Abstract:Many of us were raised to be unconcerned about what other people thought of us. We probably remember our apprehension about meeting new people, and asking our parents for advice. To which, our parents would usually reply for usto be ourselves and to not worry about what other people will think.
“Fraped” Selves: Hacked, Tagged, and Shared Without Permission. The Challenges of Identity Development for Young People on Facebook
“Fraped” Selves: Hacked, Tagged, and Shared Without Permission. The Challenges of Identity Development for Young People on Facebook
(“Fraped” Selves: Hacked, Tagged, and Shared Without Permission. The Challenges of Identity Development for Young People on Facebook)
- Author(s):Anca Velicu, Monica Barbovschi
- Language:English
- Subject(s):Personality Psychology, Psychology of Self, Behaviorism, ICT Information and Communications Technologies
- Page Range:15-32
- No. of Pages:18
- Keywords:social networking sites; identity development; adolescent; online privacy; personal data misuse;
- Summary/Abstract:Social Networking Sites (SNS) play an important role in the daily lives of adolescents by helping them to develop two core developmental characteristics –identity and intimacy. SNS can also contribute to developing adolescents’ identities by eliciting peer feedback (Valkenburg & Peter, 2011). However, children’s unpleasant experiences with the misuse of their online personal information are among the rapidly increasing online risks, as reported by children ages 9–16 in the Net Children Go Mobile (2012–14) and EU Kids Online III (2012–14) projects. These troublesome situations – e.g., dealing with impersonation through hacked accounts (with the impersonator sending rude messages to damage reputation) or dealing with slanderous pages created by peers – pose challenges to young people’s need for creating and maintaining their online identity in the context of their peer relationships.
The Educational Dimension of Pornography: Adolescents’ Use of New Media for Sexual Purposes
The Educational Dimension of Pornography: Adolescents’ Use of New Media for Sexual Purposes
(The Educational Dimension of Pornography: Adolescents’ Use of New Media for Sexual Purposes)
- Author(s):Anna Ševčíková, Kristian Daneback, Laura E. Simon
- Language:English
- Subject(s):Media studies, Behaviorism, ICT Information and Communications Technologies
- Page Range:33-48
- No. of Pages:16
- Keywords:youth; sexual explicit material; sex education; internet;
- Summary/Abstract:In this chapter, we discuss the role of online pornography use in adolescents’ sexual lives, and its effects on young internet users. The review of research indicates that online pornography may have a multi-faceted function. While the most common definition of pornography stems from its purposeful intention to increase sexual arousal, there is emerging evidence that adolescents deliberately access these materials online not only for sexual arousal but also for sex education. Furthermore, we show how the line between pleasure and sex self-education can be blurred. Thanks to online pornography use, adolescents may learn what sexually excites them and how they respond to various sexual stimuli.
The Role of the Media and Cyber Context in Adolescents’ Pursuit of Popularity
The Role of the Media and Cyber Context in Adolescents’ Pursuit of Popularity
(The Role of the Media and Cyber Context in Adolescents’ Pursuit of Popularity)
- Author(s):Michelle F. Wright
- Language:English
- Subject(s):Media studies, Social psychology and group interaction, Behaviorism, Evaluation research, ICT Information and Communications Technologies
- Page Range:49-59
- No. of Pages:11
- Keywords:popularity; adolescent; cyber context; cyberbullying; cyber aggression; cyber prosocial behavior;
- Summary/Abstract:Although adolescents have fully embraced digital technology, little is known about how such technology might be used as a tool to promote their popularity among their peers, and whether utilizing technology to become more popular relates to their cyber social behaviors. Furthermore, little attention has been given to whether the media’s encouragement of popularity-related activities has a role in adolescents’ cyber social behaviors. To this end, this study examined the media’s encouragement of popularity (i.e., social preference, perceived popularity) among adolescents and their usage of the cyber context to boost their popularity in relation to their cyber social behaviors. The participants were 817 seventh graders from the United States.
Section 2: Online Networking Among Youths
Section 2: Online Networking Among Youths
(Section 2: Online Networking Among Youths)
- Author(s):David Šmahel
- Language:English
- Subject(s):Media studies, Sociology of Culture, ICT Information and Communications Technologies
- Page Range:60-61
- No. of Pages:2
- Keywords:Online networking; youth; online communities;
- Summary/Abstract:In recent years, online social networking has grown rapidly in popularity. Social networking sites, such as Facebook, Twitter, and many others, have become important among youths and also adults. But social networking takes place in different online places, such as school information systems, discussion boards, various web sites, etc. However, similar to the offline environment, social networking also includes both positive and negative experiences. That is the focus of this section.
Online Communities and Early Adolescents
Online Communities and Early Adolescents
(Online Communities and Early Adolescents)
- Author(s):Hana Macháčková
- Language:English
- Subject(s):Media studies, Behaviorism, ICT Information and Communications Technologies, Identity of Collectives
- Page Range:62-77
- No. of Pages:16
- Keywords:online communities; online and offline interaction; early adolescence;
- Summary/Abstract:The chapter focuses on the role of online communities in the lives of early adolescents. This developmental stage is typical for many changes, including identity development as well as the expansion of social life beyond family boundaries. Children gain new experiences in new social groups, which introduce them to diverse attitudes, opinions, and behavioral patterns. Currently, one of these new groups can take the form of an online community (i.e., a group of people who regularly interact in a specific place on the internet). In the chapter, current knowledge about online communities is reviewed and processes by which online communities may affect children’s development are described. Specific focus is given to the form of interaction with community members: whether it is only online, partly offline, or mostly offline.
Stranger Is Not Always Danger: The Myth and Reality of Meetings with Online Strangers
Stranger Is Not Always Danger: The Myth and Reality of Meetings with Online Strangers
(Stranger Is Not Always Danger: The Myth and Reality of Meetings with Online Strangers)
- Author(s):Lenka Dedkova
- Language:English
- Subject(s):Media studies, Behaviorism, Evaluation research, ICT Information and Communications Technologies
- Page Range:78-94
- No. of Pages:17
- Keywords:meeting online strangers; cybergrooming; face-to-face meetings;
- Summary/Abstract:This chapter deals with the topic of face-to-face meetings with people known only from the internet. First, the popularized picture of online strangers as online pedophiles searching for children on the internet is presented and contradicted to empirical evidence from actual internet-initiated sexual crimes with minors. Next, the chapter focuses on findings from the general population of young internet users and shows the typical meetings with online strangers as an activity which mostly happens among adolescent peers and only in a minority of the cases results in negative outcomes.
Children’s Privacy Management on Social Network Sites
Children’s Privacy Management on Social Network Sites
(Children’s Privacy Management on Social Network Sites)
- Author(s):Martina Černíková, Hana Macháčková, Zuzana Ocadlikova, David Šmahel
- Language:English
- Subject(s):Media studies, Behaviorism, ICT Information and Communications Technologies
- Page Range:95-109
- No. of Pages:15
- Keywords:online privacy; communication privacy management theory; social network sites; children and adolescents;
- Summary/Abstract:The chapter examines the management of online privacy on Social Network Sites (SNS) among children and adolescents. Petronio’s Communication Privacy Management Theory (CPM) was selected as the primary theoretical framework for capturing the process of privacy management and boyd’s features and dynamics of networked publics were used to depict the specific affordances of the SNS environment. Using qualitative cross-national data from European children aged 9–16 from the EU Kids Online III project, the chapter illustrates how current children manage their privacy on SNS and show in which aspects this process has become problematized.
Section 3: Gaming and Playing Digitally
Section 3: Gaming and Playing Digitally
(Section 3: Gaming and Playing Digitally)
- Author(s):Pascaline Lorentz
- Language:English
- Subject(s):Media studies, ICT Information and Communications Technologies
- Page Range:110-111
- No. of Pages:2
- Keywords:Gaming; playing digitally; digital devices;
- Summary/Abstract:This third section of this book about living in the digital age will focus on playingand gaming activities. Today, everyone plays, and everyone plays with digital devices.
Live Online Betting: The Answer to Every Gambler’s Wish
Live Online Betting: The Answer to Every Gambler’s Wish
(Live Online Betting: The Answer to Every Gambler’s Wish)
- Author(s):Šárka Licehammerová
- Language:English
- Subject(s):Behaviorism, Substance abuse and addiction, ICT Information and Communications Technologies
- Page Range:112-127
- No. of Pages:16
- Keywords:gambling; live online betting; risk behavior; problem gambling; online gambling;
- Summary/Abstract:Live online betting has the potential to become a universal tool for gambling with a high potential for problems thanks to its broad availability (temporal, local, financial, and social) and the flexibility in the ways of treating and gaining rewards. Gambling, generally, has a whole system of specific characteristics and mechanisms. There are some common phenomena, like chasing loses, belief in the possibility for betterment, and searching. However, there are many types of gambling. Each type of gambling has specific, attractive features. Sport gamblers, slot machine players, poker players, casino players – these are the groups of people who have slightly different perspectives on gambling and its positives and negatives; they have different motivations for gambling (conscious and unconscious).
The Risks of Online Gambling for Younger Males: Insights from Czech National Surveys
The Risks of Online Gambling for Younger Males: Insights from Czech National Surveys
(The Risks of Online Gambling for Younger Males: Insights from Czech National Surveys)
- Author(s):Šárka Licehammerová, Anastasia Ejova, Pavla Chomynová, Zuzana Tion Leštinová, Viktor Mravčík
- Language:English
- Subject(s):Gender Studies, Media studies, Behaviorism, Evaluation research, Substance abuse and addiction, ICT Information and Communications Technologies
- Page Range:128-147
- No. of Pages:20
- Keywords:online gambling; pathological gambling; gender; risk-taking; dissociation;
- Summary/Abstract:Compared to offline gambling forms, online gambling has been hypothesized to lead to a height ened risk of developing gambling pathology. Suggestions about who the risks apply to have varied. In light of the finding that online gambling and the associated financial difficulties are reported mostly by younger males, some hypotheses identify younger males as an at-risk group. An alternative possibility is that younger males simply display a trend that will emerge population-wide as online gambling proliferates. In this chapter, hypotheses about the population-wide and young-male-specific risks of online gambling are assessed using data from three nation wide Czech surveys.
Playing Massively Multiplayer Online Games: A Dangerous Time-Consuming Leisure?
Playing Massively Multiplayer Online Games: A Dangerous Time-Consuming Leisure?
(Playing Massively Multiplayer Online Games: A Dangerous Time-Consuming Leisure?)
- Author(s):Pascaline Lorentz
- Language:English
- Subject(s):Media studies, Behaviorism, Substance abuse and addiction, ICT Information and Communications Technologies
- Page Range:148-161
- No. of Pages:14
- Keywords:leisure; online gaming; third place; MMOG; intense gamers; addiction; time;
- Summary/Abstract:Individuals are at risk when they use the internet. Video gamers playing online games are at risk when they play too much. What is too much? The amount of time is often used for assessing the border between a safe and a potentially dangerous gaming practice. Quantitative research on addiction to video games uses the amount of time played as a strong indicator to foresee problematic behavior. Easy to measure and easy to ask, the amount of time played appears to be the perfect indicator for any potentially harmful practice. Gamers are even classified according to playing time. The scholarship strongly indicates a link between time played and the prevalence of problems.
Section 4: Participating in Politics
Section 4: Participating in Politics
(Section 4: Participating in Politics)
- Author(s):Monika Metyková
- Language:English
- Subject(s):Media studies, Politics and communication, ICT Information and Communications Technologies
- Page Range:162-163
- No. of Pages:2
- Keywords:New media and politics; mainstream Czech politicians;
- Summary/Abstract:In this section we provide a taste of research carried out under the heading of new media and politics by a team of researchers in media studies, sociology, and political science at Masaryk University in Brno. As always, some disclaimers are due before we outline the contributions that appear in this section. “Politics” and “political” are terms that have increasingly become descriptive of wide areas of our (everyday) lives – ranging from culture through sexuality all the way to how we dispose of our rubbish. In this section we attempt to provide a selection of our research that covers areas from institutional politics through citizens’ participatory practices to the fate of Europe’s largest and, arguably, most neglected minority – the Roma.
Czech Politicians Go Online: Is this e-Democracy or Just a Campaign Move?
Czech Politicians Go Online: Is this e-Democracy or Just a Campaign Move?
(Czech Politicians Go Online: Is this e-Democracy or Just a Campaign Move?)
- Author(s):Alena Macková
- Language:English
- Subject(s):Media studies, Politics and communication, Evaluation research, ICT Information and Communications Technologies
- Page Range:164-180
- No. of Pages:17
- Keywords:new media; politicians; campaign; democracy; election; social network sites;
- Summary/Abstract:The last few years have witnessed an intensified academic debate on the potential of new media in politics in the Czech Republic. However, discussions on new media’s impact – democratic potential, mobilization of the electorate, dialogue between citizens and politicians, etc. – tend to involve political parties rather than politicians as individual users. This chapter is mostly based on data analyzing the individual use of new media (and, specifically, social networking sites) by politicians.
New Media, Old Inequalities: Technological Fixes, National Containers, and the Roma
New Media, Old Inequalities: Technological Fixes, National Containers, and the Roma
(New Media, Old Inequalities: Technological Fixes, National Containers, and the Roma)
- Author(s):Monika Metyková
- Language:English
- Subject(s):Media studies, Political history, Politics and communication, Evaluation research, Transformation Period (1990 - 2010), Ethnic Minorities Studies, ICT Information and Communications Technologies
- Page Range:181-195
- No. of Pages:15
- Keywords:technological determinism; new media; national container; Roma; European Union;
- Summary/Abstract:Much has been written and discussed about the potential of new media technologies for re-invigorating European democracies in the past 25 years by policy makers, activists, and academics. One of the widely recognized roles of the media in this respect is the provision of a space for public discussion where diverse opinions and representations thrive. This chapter argues that,while in the early 1990s policy makers – at least rhetorically – recognized the potential of new media (Web 2.0, in particular) in creating such a space, the underlying rationale for much new media policy has shifted toward economic and developmental goals.
Social Media and Diffused Participation
Social Media and Diffused Participation
(Social Media and Diffused Participation)
- Author(s):Jakub Macek
- Language:English
- Subject(s):Media studies, Politics and communication, ICT Information and Communications Technologies
- Page Range:196-209
- No. of Pages:14
- Keywords:social media; diffused participation; diffused audience; political practices; structuration model of media;
- Summary/Abstract:The chapter deals with diffused participation and the role of social media in mundane civic and political practices. Drawing on previous research and employing a structuration model of media for its theoretical framework, the chapter aims to illustrate that the uses of social media are structured by affordances of the media as well as by the immediate and broader social, cultural, and political contexts in which political and civic practices are embedded.
Contributors
Contributors
(Contributors)
- Author(s):Author Not Specified
- Language:English
- Subject(s):Editorial
- Page Range:210-215
- No. of Pages:6
Index
Index
(Index)
- Author(s):Author Not Specified
- Language:English
- Subject(s):Editorial
- Page Range:216-219
- No. of Pages:4