Playing Massively Multiplayer Online Games: A Dangerous Time-Consuming Leisure?
Playing Massively Multiplayer Online Games: A Dangerous Time-Consuming Leisure?
Author(s): Pascaline Lorentz
Subject(s): Media studies, Behaviorism, Substance abuse and addiction, ICT Information and Communications Technologies
Published by: Masarykova univerzita nakladatelství
Keywords: leisure; online gaming; third place; MMOG; intense gamers; addiction; time;
Summary/Abstract: Individuals are at risk when they use the internet. Video gamers playing online games are at risk when they play too much. What is too much? The amount of time is often used for assessing the border between a safe and a potentially dangerous gaming practice. Quantitative research on addiction to video games uses the amount of time played as a strong indicator to foresee problematic behavior. Easy to measure and easy to ask, the amount of time played appears to be the perfect indicator for any potentially harmful practice. Gamers are even classified according to playing time. The scholarship strongly indicates a link between time played and the prevalence of problems.
Book: Living in the Digital Age: Self-presentation, Networking, Playing, and Participating in Politics
- Page Range: 148-161
- Page Count: 14
- Publication Year: 2015
- Language: English
- Content File-PDF